LinkedIn: Outgunned Games
I have done numerous prototypes and “almost done” projects during the years, but only managed to release one title, Project AW (2001). The unpredictability of life made me drift away from games and I ended up making a career in business software instead. I never really saw games as a viable source of income and it had become just too time-consuming for me to keep as a hobby.
Unfortunately Giga Girl was far from being profitable, but the sales did cover all the expenses and some. Delighted that I had made any money at all, I invested the income in software licences and started prototyping my next project.
After a full year in development, Little Comet was released for PC/Mac in December 2018 and for iOS/Android in early 2019. Little Comet received good reception in the beginning, but it wasn’t enough to make it profitable.
My 3rd game was a casual arcade game for iOS/Android, Bungee Spider. It was my first attempt at a free-to-play title and complete bust. It made literally no money at all, making it a big financial failure.