LinkedIn: Outgunned Games
I have done numerous prototypes and “almost done” projects during the years, but only managed to release one title, Project AW (2001). The unpredictability of life made me drift away from games and I ended up making a career in business software instead. I never really saw games as a viable source of income and it had become just too time-consuming for me to keep as a hobby.
After a long hiatus I decided to reclaim my old hobby and started working on a Mega Man 2 remake, just for fun. I also started attending local IGDA meets and got acquainted with some nice people in the industry. Encouraged by the community, I decided to turn my retro remake into a commercial product, Giga Girl, and registered a business in hopes of some actual income.