LinkedIn: Outgunned Games
Little Comet (2018)
I have done numerous prototypes and “almost done” projects during the years, but only managed to release one title, Project AW (2001). The unpredictability of life made me drift away from games and I ended up making a career in business software instead. I never really saw games as a viable source of income and it had become just too time-consuming for me to keep as a hobby.
Unfortunately Giga Girl was far from being profitable, but the sales did cover all the expenses and some. Delighted that I had made any money at all, I invested the income in software licences and started prototyping my next project. After a couple of fast fails, I ended up with this idea of a little shooting star that bounces off planets. The idea quickly evolved into a design for a family-friendly casual mobile game.
I have started working on my next game that will once more be a mobile title. Although I would very much like to make a larger PC/console game, smaller projects have considerably lower risk and my primary objective is to make my microbusiness profitable, or at least less expensive a hobby.