Long time, no post. As you might know, Giga Girl got greenlit, and I’ve been working on a 1.1 version to be released on Steam. It contains some minor tweaks and small features that I’m hoping will increase the replay value of the game. You can expect a Steam release date later this year, probably […]
Giga Girl got greenlit earlier this summer and will be coming to Steam later this year. We will still add some minor features that hopefully will improve the replayability of the game. Most of these features will be available in the DRM-free version of the game too. If you already own the DRM-free version, you […]
My personal opinion is that game engines like Unity or Game Maker introduce lots of unnecessary overhead and constraints when it comes to 2D games. MonoGame provides a lot of the core stuff, like drawing, audio and input, so there’s no need to fully reinvent the wheel. There are also many handy APIs and specialized […]
While Giga Girl is being release tested, I’ve had some time to think about the next game. There were a couple of alternatives to choose from of which I ended up with this idea of a puzzle-/adventure-platformer. Here’s the vision in short: Story A child and her dog fall into a cavern only to find […]
Giga Girl is now officially done and a release candidate version has been sent to our brave test group. After the game is deemed bug-free, it will be released to the wild. The estimated release date is March 25th. The game will be first available on itch.io and here on invisibletile.com. We would very much […]
Thanks for all our brave testers!
I would say the test was a success, as it revealed a couple of bugs, brought up good ideas to improve the game. In addition, a nice set of data was collected automatically. Analyzing this data should reveal the choke-points in the levels – some of which were not planned, and might require some easing up.
Interested in beta testing Giga Girl? We need your help to ensure the game will be as bugfree and balanced as possible before the actual release. As a beta tester you will get early access to the game itself, your name in the credits, and a warm fuzzy feeling for helping an indie developer. This […]
Finding the right difficulty for a game can be a tedius task. I’ve put a lot of effort to find the sweet spot for Giga Girl, where the game is challenging enough to make up for its short lenght, but still feels fair and beatable. Of course the problem is that where I, as a […]