Thanks for all our brave testers!
I would say the test was a success, as it revealed a couple of bugs, brought up good ideas to improve the game. In addition, a nice set of data was collected automatically. Analyzing this data should reveal the choke-points in the levels – some of which were not planned, and might require some easing up.
Here are a few extracts from the data collected:
In addition to simple numbers, the beta version also recorded the locations where the players ate it. Displaying this data on a map provides a visual way to see the places that were the most difficult.