Thanks for all our brave testers!

I would say the test was a success, as it revealed a couple of bugs, brought up good ideas to improve the game. In addition, a nice set of data was collected automatically. Analyzing this data should reveal the choke-points in the levels – some of which were not planned, and might require some easing up.

Here are a few extracts from the data collected:

Average deaths per player per level

Average deaths per player per leve

Total deaths per level

Total deaths per level

In addition to simple numbers, the beta version also recorded the locations where the players ate it. Displaying this data on a map provides a visual way to see the places that were the most difficult.

Death locations, factory level

Death locations, factory level

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